All these examples for MMF2 are created by me a long time ago. They might still be of use for inspiration despite most of the techniques used are very outdated.
You can also have a look at all my extensions files for MMF2.
This example uses some tricky math and the polygon drawing feature in the Surface object to create some nice realtime light and shadow effects.
I little cloth physics experiment that kinda evolved into a waving flag with shading and all :)
With the surface object I created this pixel-by-pixel terrain destruction engine that uses MMF2's inbuilt collision engine.
How to fake alpha-transparency in MMF2 windows. It just takes the desktop background and positions it so it isn't noticeable to see were the window stops and the desktop begins.
How to make your windows shake like in MSN Messenger when you make a nudge.
Use the custom effect in the Perspective object to create some interesting effects for scrolling games.
This effect would properly be better suited in the Parallaxer object that makes the same effect but faster.
A raycasting experiment made in MMF. This is a very slow but cool effect. Looks a bit like Wolfenstein 3D but is a tad uglier because of the way I did it. But check it out! :)
An effect using the overlay redux object that turned out quite nice. It renders waving flags using a flag image. It also draws shadows on the flags but it can be turned off as a performance tweak.
This shows you how to draw a old-school windows linke 3D Pie chart in MMF with Overlay Redux
Here is how you can drag multiple items from a list view object to another list.
There are two modes for you:
- Copy mode - just copies the items dragged over
- Move mode - moves the items over, originals are removed.
Create your own custom windows that can be dragged and resized. It can also snap to the window edges of your desktop.
An old test i made. You can walk around this wireframe tank in full 3D.
This example shows how to make a simple picture browser. It asks for a folder and it displays any images in it. It resizes and positions them fine even if you resize the window.
Little game I made. Shoot an object and make it collect points. Don't come too close to the planets!
Quick example file I made to demonstrate how to make a spaceship engine just like in those old Meteoroides games.
This example shows you not only how to make a car skid in high speed but also some advanced collision detections.
A simple example that shows how to correct the speed in an isometric movement.
All the math is done to work with the object's directions.
This example shows how to create bumpy random landscapes. Good in 'tank shooting' games.
Make smooth landscapes for games. Looks a bit unrealistic and is difficult to understand.
Very old example that can render 2D images to pseudo 3D like images.